Cover of: Fun Inc | Tom Chatfield Read Online

Fun Inc why gaming will dominate the twenty-first century by Tom Chatfield

  • 134 Want to read
  • ·
  • 68 Currently reading

Published by Pegasus Books in New York, NY .
Written in English


  • Twenty-first century,
  • Civilization,
  • Electronic games industry,
  • Video games industry,
  • Forecasts

Book details:

About the Edition

Offers an assessment of the successes, misconceptions, and future implications involved in the rapidly growing gaming industry as it continues to influence the world.

Edition Notes

Other titlesFun Incorporated
StatementTom Chatfield
LC ClassificationsHD9993.E452 C435 2010b
The Physical Object
Paginationxiii, 258 pages ;
Number of Pages258
ID Numbers
Open LibraryOL26604188M
ISBN 101605981435, 1605982695
ISBN 109781605981437, 9781605982694

Download Fun Inc


  Fun Inc is a wonderful guided tour through the world of gaming and the games industry. I find it strikes just the right balance for an informative tour. You're neither left feeling as if you're going over stuff thats already known, nor are you left feeling lost from something being left out or poorly explained. Entertaining and informative all /5(10).   In fact, as Fun Inc. elegantly explains, computer game-playing has a very strong claim to be one of the most vital test-beds for intellectual enquiry."--Independent. The Amazon Book Review Book recommendations, author interviews, editors' picks, and more. Read it now. Enter your mobile number or email address below and we'll send you a link to 4/5(2). This is a comprehensive book championing video gaming, the "fun, inc." of the 21st century. If you don't know much about the gaming industry, you've come to the right place/5.   Fun Inc. [Tom Chatfield, Victor Villar-Hauser] on *FREE* shipping on qualifying offers. A timely and informed assessment of the rapidly growing gaming industry that is altering the world around us. Despite the recession/5(10).

"Tom Chatfield's Fun Inc. is the most elegant and comprehensive defence of the status of computer games in our culture I have read, as well as a helpful compendium of research. The numbers surrounding the sector are certainly thudding. By the end of , annual sales of video games -- not including consoles or devices -- was $40 billion Reviews: 6. Fun Inc is a book first published in January by Tom Chatfield, examining videogames in terms of their cultural status, potentials as a medium and as a business.   Fun Inc gives the impression of having been written by someone with a huge amount of absorbing material to present. There are so many anecdotes and byways that the . FUN Incorporated, America's Magic and Gag Novelty Factory! FUN Incorporated • Alice Street, Wheeling, IL • PHONE • TOLL FREE .

  Fun Inc.: Why Gaming Will Dominate the Twenty-First Century by Tom Chatfield Pegasus, pp. CLR [rating:4] Is the Video Game King? In the first few pages of Fun Inc., Tom Chatfield, the Arts and Books editor of the British magazine Prospect, admits that his is “a shamelessly partisan book about video games” because they’ve been an important element throughout his life, .   Hyperbole And A Half by Allie Brosh "You’ve probably seen the book's cover image somewhere around the Internet. And there’s a pretty good chance you know what it’s from: Hyperbole and a Half, an odd personal blog that quickly developed a cult following charmed by writer Allie Brosh’s deliberately childlike Microsoft Paint illustrations and comical narration. “An ambitious overview of the videogaming industry, from its beginning to today’s immersive online games.”—Wall Street JournalDespite the recession, video games continue to break records—and command unprecedented amounts of media coverage.   Fun, Inc: Why Games are the 21st Century's Most Serious Business By Tom Chatfield Virgin Books pp ISBN: £ Wendy Grossman Related Topics.